Rune Factory 2: A Fantasy Harvest Moon, known as Rune Factory 2 (ルーンファクトリー2 ) in Japan, is a simulation/role-playing video game developed by Neverland Co.. It was published in Japan and North America by Marvelous Entertainment and Natsume respectively for the Nintendo DS handheld system. Rune Factory 2 is the sequel to Rune Factory: A Fantasy Harvest Moon, also for the Nintendo DS which was remade for the Wii as Rune Factory Frontier.
According to Marvelous's managing director and Harvest Moon's creator, Yasuhiro Wada, Rune Factory 2 does not borrow the Harvest Moon name for the Japanese release. This was done in order to grow Rune Factory as an independent series and Marvelous will continue to do this with all future installments including Rune Factory Frontier.[3] Despite this, Natsume applied the subtitle A Fantasy Harvest Moon to Rune Factory 2.[4]
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Gameplay
Rune Factory 2: A Fantasy Harvest Moon has similar gameplay as its predecessor. The game runs on its own clock and calendar; while the player is outside, one in-game minute passes every second. All four seasons are included, though there are only 120 days in the year, with 30 days per season. The weather varies from day to day - while it is typically sunny, there are occasional rainy days, and, rarely, storms might damage crops and force the player to stay indoors.
The player begins with two tools, the hoe and the watering can, allowing the player to till the land and grow various plants after the player purchases or obtains seeds. Each type of seed has a different growth rate and cost, and some plants can be harvested multiple times. In the beginning of the game, the player is given a farm littered with rocks, stumps, and various objects littered throughout. Once the seeds are sown, the player must water them daily, and after several days of growing, they will be able to be picked and either sold, given away, eaten, or stored. For the most part, each plant may only be planted in one particular season, and if, for example, a Spring plant is in the ground during Summer, it will die. Plants can be grown in certain areas outside the farm, where the climate is unchanging; however, these areas must be watered by the player, and usually contain enemies.
The player interacts with objects and townsfolk through dialogue similar to a visual novel, including representing the townfolk with anime-styled images to narrate the story. In addition, cut scenes occur at certain points in the storyline. While every NPC has "Friend Points" that can be increased by visiting them and giving them items, seven female characters also have a statistic called "Love Points" that increases as the player shows them affection. When the Love Point total reaches ten, the player can then marry the character and raise a child, who becomes the second protagonist. The child is unable to marry, but can conduct a "love ceremony" instead.
The player character has two types of statistics: ability statistics and battle statistics. The former show how well the player can execute a certain task, while the latter are standard role-playing game statistics. These battle statistics can be improved either by defeating enough enemies to level up or by equipping a particular weapon or piece of equipment. The player's skills include basic tasks such as farming, fighting, and mining, and they level up as the player carries out these tasks. A specific tool is usually required for every task; some tools can also be used as weapons.
While exploring, the player can fight monsters to increase their strength, or befriend them and keep them as livestock, farmhands, or as battling companions. Items harvested from livestock kept in barns can be sold for money or used to cook.
Plot
Setting
The game has several different areas. The main area is the player's farm, where he or she does most of his farming and living in. The player's house has the basic amenities, including a refrigerator, a bed, a table, and others. The player has a diary that he or she can use to save his or her progress, and a mailbox where the player may occasionally receive mail through. Just south of his farm is the town, which has a variety of locations, including shops, houses, and other buildings. There are several monster-infested dungeons throughout the game, each based in one of the seasons. The player can find land fit to farm with, as well as monsters that can be fought or captured.
Rune Factory 2 features festivals on specific days of the year. Most of the festivals are original ones from Harvest Moon and Rune Factory, though some are based on real-world festivals, such as New Year's Eve. Stores are not open on holidays.
Story
A man with amnesia wanders to a town named Alvarna. He meets a woman named Mana who gives him a farmland and tools to use and names him "Kyle" (which can be changed). Upon developing his life with a new identity, he is married to a chosen bride and conceives a child with her; a son or daughter depending on the player's choice named "Aaron" or "Aria" respectively (which, again, can be changed). Later he helps build a school for the town. One day, he regains his memory and remembers why he came to Alvarna, and why he felt so strongly to build the school. He then leaves his family in the middle of the night. A few years later, his child following clues left behind by the father, learns about the existence of Fiersome, a dragon who was sealed 1000 years ago. The child also discovers the father left so he could merge himself to Fiersome to restrain the dragon's powers. The child defeats and Seals the dragon away with the spell Dragon Break. Upon doing so, the father's spirit is sealed along with the dragons. The child continues to find a way to separate the father's spirit from Fiersome back home and finds the spell Omni-Gate which manages to bring the father back home and reunites him with the family and friends he left behind.
Development
The American pre-order bonus was a plush squirrel that was included in the box when ordered from participating websites.[4]
Related media
Manga
Rune Factory 2 has had multiple manga series to help promote the game, in such magazines as Dengeki Nintendo DS, Monthly Wings, Dragon Age, and Dengeki Maoh. If players pre-ordered the game in Japan, they would receive a free CD with three mini-dramas as well as an 18-page art book.
Music
Sometime after the release of the game in Japan, a CD with all the background music, three mini-dramas, and the two theme songs was released with a novel based on the game following sometime after.
Reception
IGN rated the game at 8.4/10. However they commented on how Rune Factory 2 was basically the same game as the original.[citation needed] Game Rankings has rated it a 9.0/10, also stating that it was very similar to its original.[citation needed]
References
- ^ a b "Game Credits for Rune Factory 2: A Fantasy Harvest Moon". http://www.mobygames.com/game/rune-factory-2-a-fantasy-harvest-moon/credits. Retrieved 2009-12-10.
- ^ a b "Release Summary". GameSpot. http://www.gamespot.com/ds/rpg/runefactoryzokuhen/similar.html?mode=versions. Retrieved 2008-09-13.
- ^ "C3 Interview with Yasuhiro Wada". Cubed3. 2007=06-06. http://www.cubed3.com/news/7745/. Retrieved 2009-01-24.
- ^ a b "Natsume's Rune Factory 2: A Fantasy Harvest Moon for DS Goes Gold". News. IGN. 2008-10-21. http://ds.ign.com/articles/921/921982p1.html. Retrieved 2009-01-24.
External links
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Rune Factory 2: A Fantasy Harvest Moon | |
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Developer(s) | Neverland Co. |
Publisher(s) | Marvelous Entertainment (Japan) Natsume (North America) Rising Star Games (Europe) |
Distributor(s) | AFA Interactive (Australia) |
Designer(s) | Yoshifumi Hashimoto (producer)[1] Masahide Miyata (director)[1] |
Series | Rune Factory series |
Platform(s) | Nintendo DS |
Release date(s) | JP January 3, 2008[2] NA November 18, 2008[2] |
Genre(s) | Simulation, RPG |
Mode(s) | Single-player |
Rating(s) | ESRB: Everyone |
Media | Nintendo DS Game Card |
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