Sabtu, 26 Desember 2009

Rune factory 2(2)

Rune Factory 2 Cover

Rune Factory 2 Cover

Developer: Neverland Co
Publisher: Marvelous & Natsume
Genre: Simulation

Harvest Moon merupakan salah satu game simulasi RPG yang unik. Kendati tak pernah diterima kalangan mainstream gamer, genre ini tetap bisa bertahan sampai lebih dari 10 tahun dengan ciri permainan yang sama (stagnan?); sebagai seorang anak muda, gamer diharuskan bercocok tanam, lantas berusaha memenangkan hati para gadis dan penduduk kota setempat. Tetap stagnan selama bertahun-tahun nampaknya membuat para gamer bosan, dan membuat Neverland sebagai developer sadar bahwa mereka harus mengubah konsep ini supaya gamer tetap mau terus bertani.

Dari tangan Yoshifumi Hashimoto, Rune Factory pun hadir. Diberi tajuk A Fantasy Harvest Moon, game ini dipuji oleh banyak kritikus game karena dianggap berhasil menyegarkan konsep lama Harvest Moon tanpa membuatnya kehilangan ciri khas itu. Melihat sukses yang luar biasa itu, Rune Factory 2 pun dipersiapkan oleh Natsume dan dirilis pada tahun 2008 (tahun 2007 apabila di Jepang).

Gameplay dalam Rune Factory 2 masih mengikuti pakem dari game pertamanya. Kali ini settingnya tidak lagi di Kardia Village, tetapi berpindah ke desa bernama Alvarna. Karakter utamanya pun bukan Ragna (Laguna) tetapi Kyle. Setelah intro ‘tradisional’, kamu pun diperbolehkan mulai mengolah lahan. Dalam jam-jam pertama saya bermain Rune Factory 2, saya sedikit kecewa akan perubahan yang dibuat oleh Natsume. Dungeon yang dulunya begitu banyak dan beraneka ragam di game pertamanya kini dibatasi menjadi empat (sesuai dengan musim). Tool yang kamu pakai juga merupakan tool upgrade sehingga di awal game saya malah merasa kekurangan kerjaan dan kebanyakan waktu luang.

Rune Factory 2 juga memasukkan sistem misi dalam game ini. Kini, kalau kamu tengah bosan bertani (dan percayalah, jam-jam awal akan sangat membosankan untuk bertani), kamu bisa menjalankan misi-misi dari para penduduk desa. Sayangnya, kebanyakan dari misi ini hanya menugaskan anda pergi ke sebuah tempat, mengambil barang tertentu, lantas mengantarkannya kembali kepada orang yang meminta pesanan. Toh, setidaknya ini memberi variasi dialog dengan penduduk desa dan membuat interaksi dengan para penduduk desa terasa lebih hidup - suatu hal yang tak dimiliki oleh kebanyakan game Harvest Moon.

Konsep dasar Rune Factory dikenal dengan sistem Rune Point sebagai pengukur staminamu pun kembali dalam game ini. Selain memiliki health bar, karaktermu memiliki rune bar di bawahnya. Setiap kali kamu menebaskan pedang, mencangkul sawah, atau menyiramnya, maka rune bar itu akan berkurang sedikit demi sedikit. Kalau rune bar itu sudah habis, maka health barmu lah yang akan berkurang. Nah, apabila health barmu sudah habis, maka karaktermu akan pingsan (atau mati kalau ia dalam dungeon). Mengisi rune bar bisa dilakukan dengan dua cara, mandi di pemandian air panas atau mendapatkan rune energy (dari tumbuhan yang kamu tanam).

(SPOILER ALERT)

Kejutan sesungguhnya tiba setelah kamu berpindah generasi. Kali ini, apabila kamu memiliki anak, ia takkan hanya menjadi seorang bayi seumur hidup, tetapi kamu akan diberi kesempatan untuk mengendalikannya. Bahkan, di generasi kedua inilah gameplay Rune Factory 2 sesungguhnya baru terbuka seluruhnya. Dungeon yang tadinya terbatas kini bisa kamu eksplorasi dengan bebas, sistem memasak dan menciptakan senjata pun baru terbuka di era ini.

(SPOILER END)

Grafis dalam Rune Factory 2 masih seindah pendahulunya. Campuran goresan tangan 2D sebagai latar siapa sangka bisa menyatu dengan karakter render 3D yang berlarian dan berjalan-jalan di dalamnya? Pun dengan musik game ini, saya pribadi lebih menyukai variasi musik dalam game ini ketimbang Rune Factory pertama, rasanya musiknya lebih pas dan kena dalam menjiwai musim yang tengah kamu lalui.

Rune Factory 2 tidak memberikan revolusi besar pada franchise Harvest Moon seperti yang telah dilakukan pendahulunya. Kendati begitu, ia tetap memberikan cukup banyak perbedaan serta perbaikan untuk menjadikannya penerus yang layak (tetapi tidak lebih baik) dari nama Rune Factory.

Final Verdict:

Gameplay: 8.0
Konsep dasar yang sudah apik ini dicoba disempurnakan lagi oleh Neverland. Yang saya sayangkan adalah dihilangkannya beberapa aspek lama (seperti dungeon yang banyak) untuk dimasukkannya beberapa aspek baru (sistem generasi dan misi).

Graphic / Sound: 8.5
Satu-satunya kekurangan yang saya bisa cari dari bagian ini adalah penggunaan voice acting di sana-sini yang kurang pas dengan suasana game secara keseluruhan. Lain dari itu, Rune Factory akan menakjubkan anda dengan keindahan audio-visualnya.

Play Time: 7.3
Game ini akan terasa sangat membosankan di awalnya karena kamu seakan tidak tahu mau mengerjakan apa. Toh, setelah beberapa jam pertama, opsi-opsi baru akan makin terbuka, sehingga bersabarlah. Rune Factory 2 bisa anda mainkan selama anda mau dan tidak bosan, tetapi menyelesaikan cerita utamanya membutuhkan waktu kurang lebih 20 - 30 jam.

Rune factory 2

Rune Factory 2: A Fantasy Harvest Moon, known as Rune Factory 2 (ルーンファクトリー2?) in Japan, is a simulation/role-playing video game developed by Neverland Co.. It was published in Japan and North America by Marvelous Entertainment and Natsume respectively for the Nintendo DS handheld system. Rune Factory 2 is the sequel to Rune Factory: A Fantasy Harvest Moon, also for the Nintendo DS which was remade for the Wii as Rune Factory Frontier.

According to Marvelous's managing director and Harvest Moon's creator, Yasuhiro Wada, Rune Factory 2 does not borrow the Harvest Moon name for the Japanese release. This was done in order to grow Rune Factory as an independent series and Marvelous will continue to do this with all future installments including Rune Factory Frontier.[3] Despite this, Natsume applied the subtitle A Fantasy Harvest Moon to Rune Factory 2.[4]

Contents

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Gameplay

The bottom screen of Rune Factory 2: A Fantasy Harvest Moon shows the protagonist battling an enemy in a cave, while the top screen shows a map of the location.

Rune Factory 2: A Fantasy Harvest Moon has similar gameplay as its predecessor. The game runs on its own clock and calendar; while the player is outside, one in-game minute passes every second. All four seasons are included, though there are only 120 days in the year, with 30 days per season. The weather varies from day to day - while it is typically sunny, there are occasional rainy days, and, rarely, storms might damage crops and force the player to stay indoors.

The player begins with two tools, the hoe and the watering can, allowing the player to till the land and grow various plants after the player purchases or obtains seeds. Each type of seed has a different growth rate and cost, and some plants can be harvested multiple times. In the beginning of the game, the player is given a farm littered with rocks, stumps, and various objects littered throughout. Once the seeds are sown, the player must water them daily, and after several days of growing, they will be able to be picked and either sold, given away, eaten, or stored. For the most part, each plant may only be planted in one particular season, and if, for example, a Spring plant is in the ground during Summer, it will die. Plants can be grown in certain areas outside the farm, where the climate is unchanging; however, these areas must be watered by the player, and usually contain enemies.

The player interacts with objects and townsfolk through dialogue similar to a visual novel, including representing the townfolk with anime-styled images to narrate the story. In addition, cut scenes occur at certain points in the storyline. While every NPC has "Friend Points" that can be increased by visiting them and giving them items, seven female characters also have a statistic called "Love Points" that increases as the player shows them affection. When the Love Point total reaches ten, the player can then marry the character and raise a child, who becomes the second protagonist. The child is unable to marry, but can conduct a "love ceremony" instead.

The player character has two types of statistics: ability statistics and battle statistics. The former show how well the player can execute a certain task, while the latter are standard role-playing game statistics. These battle statistics can be improved either by defeating enough enemies to level up or by equipping a particular weapon or piece of equipment. The player's skills include basic tasks such as farming, fighting, and mining, and they level up as the player carries out these tasks. A specific tool is usually required for every task; some tools can also be used as weapons.

While exploring, the player can fight monsters to increase their strength, or befriend them and keep them as livestock, farmhands, or as battling companions. Items harvested from livestock kept in barns can be sold for money or used to cook.

Plot

Setting

The game has several different areas. The main area is the player's farm, where he or she does most of his farming and living in. The player's house has the basic amenities, including a refrigerator, a bed, a table, and others. The player has a diary that he or she can use to save his or her progress, and a mailbox where the player may occasionally receive mail through. Just south of his farm is the town, which has a variety of locations, including shops, houses, and other buildings. There are several monster-infested dungeons throughout the game, each based in one of the seasons. The player can find land fit to farm with, as well as monsters that can be fought or captured.

Rune Factory 2 features festivals on specific days of the year. Most of the festivals are original ones from Harvest Moon and Rune Factory, though some are based on real-world festivals, such as New Year's Eve. Stores are not open on holidays.

Story

A man with amnesia wanders to a town named Alvarna. He meets a woman named Mana who gives him a farmland and tools to use and names him "Kyle" (which can be changed). Upon developing his life with a new identity, he is married to a chosen bride and conceives a child with her; a son or daughter depending on the player's choice named "Aaron" or "Aria" respectively (which, again, can be changed). Later he helps build a school for the town. One day, he regains his memory and remembers why he came to Alvarna, and why he felt so strongly to build the school. He then leaves his family in the middle of the night. A few years later, his child following clues left behind by the father, learns about the existence of Fiersome, a dragon who was sealed 1000 years ago. The child also discovers the father left so he could merge himself to Fiersome to restrain the dragon's powers. The child defeats and Seals the dragon away with the spell Dragon Break. Upon doing so, the father's spirit is sealed along with the dragons. The child continues to find a way to separate the father's spirit from Fiersome back home and finds the spell Omni-Gate which manages to bring the father back home and reunites him with the family and friends he left behind.

Development

The American pre-order bonus was a plush squirrel that was included in the box when ordered from participating websites.[4]

Related media

Manga

Rune Factory 2 has had multiple manga series to help promote the game, in such magazines as Dengeki Nintendo DS, Monthly Wings, Dragon Age, and Dengeki Maoh. If players pre-ordered the game in Japan, they would receive a free CD with three mini-dramas as well as an 18-page art book.

Music

Sometime after the release of the game in Japan, a CD with all the background music, three mini-dramas, and the two theme songs was released with a novel based on the game following sometime after.

Reception

IGN rated the game at 8.4/10. However they commented on how Rune Factory 2 was basically the same game as the original.[citation needed] Game Rankings has rated it a 9.0/10, also stating that it was very similar to its original.[citation needed]

References

External links

[show]
Harvest Moon video games
Rune Factory 2: A Fantasy Harvest Moon
Rune Factory 2 - A Fantasy Harvest Moon Coverart.png
Developer(s) Neverland Co.
Publisher(s) Marvelous Entertainment (Japan)
Natsume (North America)
Rising Star Games (Europe)
Distributor(s) AFA Interactive (Australia)
Designer(s) Yoshifumi Hashimoto (producer)[1]
Masahide Miyata (director)[1]
Series Rune Factory series
Platform(s) Nintendo DS
Release date(s) JP January 3, 2008[2]
NA November 18, 2008[2]
Genre(s) Simulation, RPG
Mode(s) Single-player
Rating(s) ESRB: Everyone
Media Nintendo DS Game Card

Senin, 21 Desember 2009

kingdom heart

Kingdom Hearts
Kingdom Hearts logo.png
The logo of Kingdom Hearts, the first game in the series. Subsequent titles use a similar logo.
Genre(s) Action role-playing game
Developer(s) Square Enix Production Team 1 (Main)
Jupiter (CoM)
h.a.n.d. (358/2)
Publisher(s) Square Enix (formerly Square and Square Electronic Arts)
Disney Interactive Studios (formerly Disney Interactive and Buena Vista Games)
Creator(s) Tetsuya Nomura
Platform(s) PlayStation 2, PlayStation Portable, Game Boy Advance, Nintendo DS, Mobile phone
First release Kingdom Hearts
September 17, 2002
Latest release Kingdom Hearts 358/2 Days
September 29, 2009
Official website Kingdom Hearts Portal

Kingdom Hearts (キングダムハーツ Kingudamu Hātsu?) is a series of action role-playing games developed and published by Square Enix. It is a collaboration between Square Enix and Disney Interactive Studios, and is under the direction of Tetsuya Nomura, a longtime Square Enix character designer. Kingdom Hearts is a crossover of various Disney settings based in a universe made specifically for the series. The series features an all-star voice cast, which includes many of the Disney characters' official voice actors and well-known actors such as Haley Joel Osment, David Gallagher, Jesse McCartney and Hayden Panettiere. Characters from Square Enix's Final Fantasy series make appearances and interact with the player and the Disney characters. The series centers around the main character Sora's search for his friends and his encounters with Disney and Final Fantasy characters on their worlds.

The Kingdom Hearts series currently consists of six games across different video game platforms, and future titles are planned. Most of the games in the series have been both critically acclaimed and commercially successful, though each title has seen varying levels of success. As of September 2008, the Kingdom Hearts series has shipped over 12.0 million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.[1][2][3][4] A wide variety of related merchandise has been released along with the games, including soundtracks, figurines, and companion books. In addition, the series has been adapted into a manga and novel series.

Contents

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Titles

Games

The series consists of nine games—three main games developed by Square Enix, an enhanced version of Kingdom Hearts and Kingdom Hearts II, a PlayStation 2 remake of the GBA game Chain of Memories titled Re:Chain of Memories and a V CAST mobile phone game developed by Superscape. Another mobile phone game was developed in-house by Square Enix while the last game, created for Nintendo DS, was developed in cooperation with h.a.n.d.. The second mobile phone game has only been released in Japan although there are plans to release it in other territories. The three main games were released in chronological order, with each new title following the events of the previous title, while the V CAST game was developed independently from the main series. Currently, there is one more title being developed by Square Enix for the PlayStation Portable.

Main games

Kingdom Hearts series fictional chronology

Birth by Sleep
Kingdom Hearts
Chain of Memories
358/2 Days
Kingdom Hearts II
coded

Kingdom Hearts is the first game in the series, and was released in Japan on March 28, 2002 for the PlayStation 2.[5][6] This was Nomura's first time in a directorial position. Kingdom Hearts introduced most of the main characters for the series and established the plot's framework involving hearts and the dark beings known as the Heartless. It also established the role of Disney characters in the series, with character cameos from the Final Fantasy series. Kingdom Hearts was released in North America on September 17, 2002,[5][6] and featured additional content that was not in the original Japanese version. The game was later re-released exclusively in Japan as Kingdom Hearts Final Mix on December 26, 2002.[5][6] Final Mix includes the content from the North American release and additional enemies, cut scenes, and weapons.[7]

Kingdom Hearts: Chain of Memories is considered the second game in the series. It was released on the Game Boy Advance in Japan on November 11, 2004 and in North America on December 7, 2004.[8][9] Chain of Memories was touted as a bridge between the two PlayStation 2 titles, introducing and previewing plot elements that would be explored in the next game.[10] The gameplay is based on a card system; player-composed decks of cards, with each card allowing the player to perform an action in battle, such as attacking or using magic. It was remade into a PlayStation 2 game titled Kingdom Hearts Re:Chain of Memories, which was released in Japan as a second disc packaged with Kingdom Hearts II Final Mix on March 29, 2007. The remake was released as a standalone title in North America on December 2, 2008.[1][11]

Cover of the Final Mix version of Kingdom Hearts; expanded rereleases have become a staple of the series.

Kingdom Hearts II is the third game in the series, set one year after Chain of Memories. It was released in Japan on December 22, 2005 and in North America on March 28, 2006 for the PlayStation 2.[12][13] The game further explored the "heart" concept by involving the Nobodies and "bodies". The gameplay is similar to that of the first Kingdom Hearts game, with the addition of more options to attack enemies and the Reaction Command, which utilized the triangle button to perform context-sensitive actions in battle and interaction with characters and the environment. Kingdom Hearts II was revised into Kingdom Hearts II Final Mix, which contained more material than the original release, such as additional cut scenes and bosses. Kingdom Hearts II Final Mix was released with Kingdom Hearts Re:Chain of Memories, a remake of Chain of Memories for the PlayStation 2, containing polygon graphics instead of the sprites used in the original Game Boy Advance game. This collection is titled Kingdom Hearts II Final Mix+ and was released in Japan on March 29, 2007.[14]

Kingdom Hearts coded is the fourth installment in the series for Mobile Phones and will be released in episodes with the first being released in Japan on November 18, 2008. The game picks up after the events of Kingdom Hearts II, focusing this time on King Mickey, Donald, Goofy and Jiminy Cricket, who discover a mysterious sentence in Jiminy's journal and subsequently digitize the journal's contents to find the one responsible. The game is being released in episodes and as of November 2009, six episodes have been released in total. No North American or European release has been announced for the game though Square Enix stated that it has plans for releases in other territories.[15]

Kingdom Hearts 358/2 Days is the fifth title in the series for the Nintendo DS and was released in Japan on May 30, 2009, and in North America on September 29, 2009. It is set primarily between Chain of Memories and Kingdom Hearts II (but starts about 3/4 of the way through the first Kingdom Hearts), revolving around Roxas' time in Organization XIII and his motives for ultimately leaving the Organization to pursue the answers he seeks to questions about his existence. It was first announced at the Tokyo Game Show 2007 with cooperative multiplayer on display, in addition to the traditional use of AI-controlled partners. It is the first game in the series to feature cooperative multiplayer with the most playable characters ever featured in a Kingdom Hearts title to date, at 19.[16][17]

V CAST

A Kingdom Hearts game was developed exclusively for V CAST, Verizon Wireless's broadband service, and was released on October 1, 2004 in Japan and on February 4, 2005 in the United States.[18] It was one of the launch games for the V CAST services.[19] The game, developed by Superscape and published by Disney Mobile with no involvement from Square Enix, features gameplay akin to the original Kingdom Hearts game, modified for the input method of mobile phones.[20]

The first section begins with the protagonist of the original Kingdom Hearts, Sora, shipwrecked on a seemingly uninhabited island, his friends Goofy and Donald missing. Sora must find a way to escape the island, as well as reunite with Donald and Goofy. Reception of the first mission pack was mixed. The game was criticized for its awkward controls and limited availability. The visual appeal was praised; GameSpot stated Sora "is very detailed and well animated" and complimented the 3D environments.[21]

Mobile

Kingdom Hearts Mobile is a Kingdom Hearts themed online community-based social gaming networking service was launched in Japan for NTT docomo mobile phones on December 15, 2008. It is an online platform where players could control avatars to socialize with other players and play mini-games together. Unlike Kingdom Hearts for the V Cast and Kingdom Hearts coded, Kingdom Hearts Mobile does not have a storyline and focuses more on socializing and mini-games as it is more of a service rather than a game. The service is in conjunction with Kingdom Hearts coded which unlocks new costumes for avatars in Kingdom Hearts Mobile whenever the player completes an episode of Kingdom Hearts coded. New Kingdom Hearts related merchandise such as wallpapers, ringtones, graphics and other items can be purchased and downloaded through the service for mobile phones.

Future of the series

Kingdom Hearts Birth by Sleep is the upcoming sixth title in the series, to be released for the PlayStation Portable in Japan on January 9, 2010 and Square Enix has plans to release it in other territories. The game is set ten years before the events of the original Kingdom Hearts.[22] The game consists of three scenarios with each focusing on one of the three protagonists: Terra, Ventus and Aqua who are apprentices of Master Eraqus. They set out in search of the missing Master Xehanort, though each will travel their separate ways and encounter their own agenda along the way.

Nomura has gone on to state that there will be a future game connected to 358/2 Days, Coded and Birth by Sleep, and will be more of a main game than a spin-off or sidestory. The game will be teased in a secret movie shown as a secret ending to Birth by Sleep similar to the teasers Deep Dive and Birth by Sleep.[23][24]

Other media

There are multiple versions of each of the main Kingdom Hearts games. They each had a release in Japan, North America, and the PAL region; the titles were also re-released in Japan with new content. Both Square Enix and Disney released numerous types of merchandise before and after the release of the games. Merchandise ranged from toys and figurines to clothing items and jewelry.[25][26] Two of the games, Kingdom Hearts and Kingdom Hearts II, had a soundtrack released to coincide with the video games.[27][28] These were followed by a nine CD complete set which featured both soundtracks and unreleased tracks.[29] Kingdom Hearts has been published as a trading card game by the Tomy corporation of Japan.[30] An English version of the game was released in November 2007 by Fantasy Flight Games.[31] The video games have also been adapted into a manga and novel series. However, reporters have observed a curious absence of Kingdom Hearts merchandise at any Disney theme parks or stores.[32]

Like the Final Fantasy games, a series of Ultimania books were released in Japan for the three main games. There are six books which include game walkthroughs, interviews, and extra information from the developers. Released along with Kingdom Hearts II Final Mix+ was Kingdom Hearts -Another Report-, a hardback book which includes game information, visuals by Shiro Amano, and a director interview.[33] In North America, Brady Games released strategy guides for each game. For Kingdom Hearts II, they released two versions, a standard version and a limited edition version. The limited edition was available in four different covers and included a copy of Jiminy's Journal along with 400 stickers.[34]

[edit] Printed adaptations

A manga based on the Kingdom Hearts storyline has been released in Japan and the United States. The story and art are done by Shiro Amano, who is also known for his manga adaptation of the Legend of Mana video game. The story follows the events that took place in the video games with differences to account for the loss of interactivity a video game provides. The manga was originally serialized in Japan by Square Enix's Monthly Shōnen Gangan and eventually released in tankōbon format. The first tankōbon was released in Japan in October 2003.[35] The manga was released in the USA by Tokyopop two years later in October 2005.[36] It was divided into three manga series based on Kingdom Hearts, Kingdom Hearts: Chain of Memories, and Kingdom Hearts II. The first series, Kingdom Hearts, was further divided into four volumes, while the second series, Kingdom Hearts: Chain of Memories, was divided into two volumes. The third series, Kingdom Hearts II, is currently being serialized. The first volume was released in Japan in December 2006 and was released in the US on July 3, 2007.[37][38]

A novel series, written by Tomoco Kanemaki and illustrated by Shiro Amano, has been released. Like the manga series, it is divided into separate series based on the games. Kingdom Hearts is divided into two volumes; "The First Door"[39] and "Darkness Within".[40] Kingdom Hearts: Chain of Memories is divided into three volumes. Kingdom Hearts II is divided into four volumes; "Roxas—Seven Days",[41] "The Destruction of Hollow Bastion",[42] "Tears of Nobody",[43] and "Anthem—Meet Again/Axel Last Stand".[44]

Common elements

Disney and Final Fantasy characters

Kingdom Hearts features a mixture of familiar Disney and Final Fantasy characters, as well as several new characters designed and created by Nomura.[45] Though the series features locations unique to the Kingdom Hearts franchise, worlds from Disney films are heavily explored. Sora must visit these worlds and interact with popular Disney characters to protect them from enemies. Often, his actions in these worlds closely follow the storylines of their respective Disney films. The main characters try not to interfere with the affairs of other worlds, as it could negatively affect the universe's order.[46][47] Moogles, small creatures from the Final Fantasy series, are another common element in the games. They provide the player with a synthesis shop in order to create items for use in the game.

Story

The three main games in the Kingdom Hearts series focus on the adventures of Sora and his search for his friends, Kairi and Riku. The first game shows how Sora is separated from his friends when their world, Destiny Islands, is invaded by creatures known as the Heartless. During the invasion, Sora obtains a weapon to be able to fight off the Heartless, known as the Keyblade. Soon after finding himself in Traverse Town, Sora meets Donald Duck and Goofy, two emissaries from Disney Castle searching for the "key" per instructions from King Mickey.[48][49] The three band together and travel to different Disney-themed worlds, sealing the hearts of the worlds to prevent more Heartless invasions. Along the way, they encounter a group of Disney villains, led by Maleficent, who are controlling the Heartless.[50][51] Though they eventually defeat Maleficent, the three discover that a man named Ansem is the true antagonist. Ansem's plan is to open the door to "Kingdom Hearts" in the hopes of attaining eternal darkness. Sora, Donald, and Goofy defeat Ansem, and seal the door with the help of Riku and King Mickey on the other side of the door.

After sealing the door to Kingdom Hearts, the three begin searching for Riku and King Mickey, finding themselves heading towards a mysterious fortress called Castle Oblivion.[52][53] Upon entering the fortress, they begin to lose their memories.[54] The three encounter a group of dark hooded villains, part of a mysterious Organization. In the castle, Sora learns his memories have been manipulated by a girl named Naminé who was being held captive by the Organization. To allow them to regain their memories, Naminé puts Sora, Donald, and Goofy to sleep for a year; in the process, they must lose the memories of their experience in Castle Oblivion.[55] At the same time, Riku finds himself in the basement of the castle and begins traveling to the first floor with the aid of King Mickey. Riku fights both the Organization's members and the darkness in his heart, learning to accept his dual nature between light and dark.[56] Riku then turned himself into an Ansem-like look, and ruined the future for Zack and Cody.

A year later, Sora, Donald, and Goofy awaken in Twilight Town, with no memory of their time at Castle Oblivion, and resume their search for Riku and King Mickey. They learn of the Nobodies and are re-familiarized with their leaders, Organization XIII. Afterwards, Maleficent is resurrected and joins with Pete, another Disney villain, to find a new base of operations before resuming her quest for power and revenge on Sora. Sora once again travels to many Disney-themed worlds and resolves the troubles caused by not just Maleficent and Pete, but also Organization XIII whose members refer to him as "Roxas." Meanwhile, Kairi is kidnapped by the Organization. They meet King Mickey, who reveals that the "Ansem" Sora defeated was actually the Heartless of Xehanort, a student of the real Ansem the Wise. Xemnas, the leader of Organization XIII, reveals himself to be the Nobody of Xehanort.[57][58] The three arrive at the headquarters of Organization XIII, with Kingdom Hearts looming overhead, with Sora defeating all the Orginzation members as he is finally reunited with Kairi and Riku, who reveals Roxas as Sora's Nobody and that he intergrated back into Sora's body. Ansem the Wise uses a device that dissipates some of Kingdom Hearts' power, but a system overload causes the machine to explode and kill Ansem.[59] At the top of the castle, Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to fight them.[60] Refusing to accept defeat, Xemnas separates Sora and Riku from the others to fight them in a final battle that ends with his demise. Though trapped on the other side, Sora and Riku are able to return to their world.[61] Sometime later, Sora, Riku and Kairi receive a message from King Mickey, the contents of which are not revealed to the player.

Gameplay

The Kingdom Hearts series games contain elements from both action and role-playing games. The games are driven by a linear progression from one story event to the next, usually shown in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters. The player primarily controls the principal protagonist of the series, Sora. Sora is usually accompanied by Donald Duck and Goofy, who are non-playable characters that aid Sora in battle. In the first and third game, their behavior could be altered to suit different combat objectives. The games feature real-time combat that incorporates physical attacks, magic, and summonings, though each game handled battles differently.

Gummi Ships are another common element of the series, though they are not featured in the second title. The Gummi Ships serve as the main mode of transportation between worlds in the games. The gameplay for the Gummi Ships sections is more akin to a rail shooter. Because it received negative criticism in the first game, it was modified in the third title.[62] All three games also feature a journal which is accessible from the main menu. The journal keeps track of information regarding the story, characters, enemies, and locations. In the game, the journal is kept by Jiminy Cricket, who was appointed by Queen Minnie as the royal chronicler.[63]

A battle in the first Kingdom Hearts

The games are influenced by their parent franchise, Final Fantasy,[64] and carry its gameplay elements over into their own action-based, hack-and-slash system. Like many traditional role-playing games, Kingdom Hearts features an experience point system which determines character development. As enemies are defeated, the player gains experience which culminates in a "level-up", where the characters grow stronger and gain access to new abilities.[65] The amount of experience is shared with all party members and each character grows stronger as experience is gained.[66]

Development

History

The first Kingdom Hearts game began development in February 2000.[67] It was directed by Tetsuya Nomura and produced by Shinji Hashimoto, who had conceived the idea when he met with a Disney executive by chance in an elevator;[68] Square and Disney had previously worked in the same building in Japan.[69] While Nomura had done previous work in the Final Fantasy series as monster designer and graphic director, he did not gain widespread recognition until he was the lead character designer for Final Fantasy VII. Kingdom Hearts marked his transition into a directorial position, though he also served as the game's character designer. Scenarios were provided by Kazushige Nojima who was a scenario writer for Square from Final Fantasy VII until he left in 2003. Originally the development focused on the gameplay with a simple story to appeal to Disney's target age range. After Kingdom Hearts executive producer Hironobu Sakaguchi told Nomura the game would be a failure if it did not aim for the same level as the Final Fantasy series, he began to develop the story further.[70]

Nomura placed a secret trailer in Kingdom Hearts in hopes that fans would want a sequel. He was unsure if fans would want a sequel and felt that if they did not, then it would be best to leave certain events in the first game unexplained.[71] After Kingdom Hearts Final Mix was completed, development for Kingdom Hearts II began.[72] There were several obstacles to clear before development could begin on a sequel. One was the development team's desire to showcase Mickey Mouse more;[71] Mickey's inclusion in the first game was restricted to a very small role.[70] Nomura had planned for the sequel to take place a year after the first and originally intended for the events of that year to be left unexplained. To bridge the gap between the two games, Kingdom Hearts: Chain of Memories was developed.[73] Nomura was hesitant about releasing a game on the Game Boy Advance because he felt the 3D graphics of the original game would not translate well into 2D. He changed his position after hearing that children wanted to play Kingdom Hearts on the handheld system.[74]

Creation and design

Though Disney gave Nomura freedom in the characters and worlds used for the games, he and his staff tried to stay within the established roles of characters and boundaries of the worlds.[75] Nomura has stated that though many of the Disney characters are not normally dark and serious, there were not many challenges making them so for the story, and despite this, their personalities shine because they maintain their own characteristics.[76] He also felt managing and keeping multiple worlds was problematic.[77] When deciding which worlds to include in the game, the development staff tried to take into account worlds with Disney characters that would be interesting and made an effort to minimize any overlap in the overall look and feel of each world.[70][78]

The inclusion of specific Final Fantasy characters was based on the opinions of both fans and staff.[79] Another criterion for inclusion was whether the staff felt the characters would fit into the storyline and in the Kingdom Hearts universe.[80] Initially, Nomura was hesitant to use characters he did not design, because he was unfamiliar with the backstory of such characters.[81] For Kingdom Hearts II, he changed his mind after receiving pressure from his staff.[79] Throughout the development of the games, Nomura has often left certain events and connections between characters unexplained until the release of future games. Nomura does this because he feels that games should have room for fans to speculate and use their imagination. He has stated that with speculation, even though a game gets old, people can still be happy with it.[71]

Promotion

The first Kingdom Hearts was announced at E3 in May 2001.[45] Initial details were that it would be a collaboration between Square and Disney Interactive, and would feature worlds developed by both companies and Disney characters. New characters were designed by Nomura and include Sora, Riku, Kairi, and the Heartless.[45][82] On May 14, 2002, a press release announced a list of the English voice actors. The list included Haley Joel Osment, David Gallagher, and Hayden Panettiere as the three new characters introduced in the game. It was also announced that many of the Disney characters would be voiced by the official voice actors from their respective Disney films.[45][83]

A secret trailer in the first Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PlayStation 2 were spurred in Japan when a Japanese video game site, Quiter, stated that "an internal (and anonymous) source at Square Japan" confirmed that development of Kingdom Hearts II had begun.[84] It was not until Kingdom Hearts II was announced, along with Kingdom Hearts: Chain of Memories, at the Tokyo Game Show in September 2003 that rumors were confirmed.[85] Initial details were that it would take place some time after Kingdom Hearts: Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. At the 2004 Square Enix E3 press conference, the producer, Shinji Hashimoto, stated that many mysteries of the first game would be answered.[86]

To help market the games, websites were set up for each game and demos were on display at gaming events. Each game in the main series was also re-released in Japan with additional content and served as canonical updates to the series.[87][88] The additional content foreshadowed later plot elements in the series. The rereleases of the main series games had the term "Final Mix" added after the title, while Kingdom Hearts: Chain of Memories was re-released as Kingdom Hearts Re:Chain of Memories and released on the PlayStation 2 with 3D graphics, voice overs during some cutscenes, and new game content.[89][90]

Audio

Musical score

The music for the video game series was primarily composed by Yōko Shimomura. Kaoru Wada works as the arranger for orchestral music in the Kingdom Hearts series, including orchestral renditions of the main vocal themes and the ending themes.[91][92] The orchestral music was performed by the New Japan Philharmonic Orchestra and the Tokyo Philharmonic Orchestra.[91][92] Soundtracks were released for the first and third installments following the release of their respective games. A compilation soundtrack was later released that included soundtracks for the entire series, including reworked tracks for the re-released Kingdom Hearts Re:Chain of Memories.[29][93]

While the themes for some of the Disney-based worlds are taken directly from their Disney film counterparts,[92] most of them are given entirely original musical scores. In addition to each world having unique background music, each is given its own battle theme rather than having a common theme to cover all fights. Several of the Disney villains get themes based on the film from which they originated, and the final boss of each game has several themes played in the various phases of those fights. The fights with Sephiroth feature a modified version of Nobuo Uematsu's "One-Winged Angel" from Final Fantasy VII.[93]

The main theme songs for the Kingdom Hearts games were written and performed by Japanese pop star, Utada Hikaru. The two main themes are "Hikari", from Kingdom Hearts and Chain of Memories,[94] and "Passion", from Kingdom Hearts II.[95] Each song has an English counterpart, "Simple and Clean" and "Sanctuary" respectively, for the North American and European releases. Utada was the only singer Tetsuya Nomura had in mind for the first Kingdom Hearts theme song.[96] This marked the first time Utada had produced a song for a video game. Both theme songs reached notable popularity in Japan. On weekly Oricon charts, "Hikari" reached #1 in 2002 and "Passion" reached #4 in 2005.[97][98]

Voice cast

The Kingdom Hearts games featured well-known voice actors for the Japanese and English versions. The Japanese version featured Miyu Irino as Sora, Risa Uchida as Kairi, and Mamoru Miyano as Riku.[99][100] The third game introduced Kōki Uchiyama as Roxas, Iku Nakahara as Naminé, and Genzō Wakayama as DiZ.[99] Other notable voice actors included Kōichi Yamadera, Hideo Ishikawa, Maaya Sakamoto, Takahiro Sakurai, Takashi Aoyagi, Yū Shimaka and Shinichirō Miki.[100][101]

The English release of the Kingdom Hearts games featured an all-star voice cast which included many of the Disney characters' official voice actors. Wayne Allwine, Tony Anselmo, and Bill Farmer voiced Mickey Mouse (Bret Iwan now voices Mickey after Allwine died of diabetes on May 18, 2009), Donald Duck, and Goofy.[100][102] Several high profile actors provided the voice acting of the main characters. The first game featured Haley Joel Osment as Sora, David Gallagher as Riku, and Hayden Panettiere as Kairi.[103] The third game, Kingdom Hearts II, saw the return of the main character voice actors and added Jesse McCartney as Roxas, Brittany Snow as Naminé, and Christopher Lee as DiZ.[104] Other notable actors included Sean Astin, Steve Burton, Billy Zane, Will Friedle, Mandy Moore, Ming-Na, David Boreanaz, and James Woods.[100][102]

A recent trend in casting for English voice actors is to cast actors affiliated with the Disney Channel. Examples include Alyson Stoner as Kairi/Xion and Meaghan Jette Martin as Namine, both of whom previously starred in the Disney Channel Original Movie Camp Rock. In addition, while most characters' voices in Japanese are consistently supplied by the same voice actors, a character may have multiple voices in English; Stoner and Martin replaced Hayden Panettiere and Brittany Snow in the roles of Kairi and Namine, while Risa Uchida and Iku Nakahara, their Japanese counterparts, have still kept their roles.

Reception

Aggregate review scores
As of September 2009.
Game Game Rankings Metacritic
Kingdom Hearts 86.52%[105] 85 out of 100[106]
Kingdom Hearts (V CAST) 68.00%[107]
Kingdom Hearts: Chain of Memories 77.37%[108] 76 out of 100[109]
Kingdom Hearts II 86.98%[110] 87 out of 100[111]
Kingdom Hearts Re:Chain of Memories 70.60%[112] 69 out of 100[113]
Kingdom Hearts 358/2 Days 76.44%[114] 77 out of 100[115]

The Kingdom Hearts series has been critically and commercially successful, though each title has seen different levels of success. By December 2005, the Kingdom Hearts series had shipped more than 8.5 million copies worldwide.[116] As of September 2008, the series has shipped over twelve million copies worldwide, with 2.0 million copies in PAL regions, 3.0 million copies in Japan, and 5.6 million copies in North America.[1][2][3][4] The three main games in the series all met with positive sales at the time of their releases. In first two months since the North American release of Kingdom Hearts, it was one of the top three highest-selling video games.[117] Chain of Memories sold 104,000 units in 48 hours in Japan, a record for a Game Boy Advance title at the time.[118] Its positive debut sales placed it in the top spot of sales charts in Japan.[119] In the first month of its North American release, it was ranked 1st on GameSpot's ChartSpot for portable systems and 6th for all consoles.[120] Within a week of the Kingdom Hearts II release in Japan, it shipped 1 million copies,[116][121] selling almost 730,000 copies.[122] By the end of March 2006, the NPD Group reported that Kingdom Hearts II was the highest-selling console game in North America, with 614,000 copies.[123] In the month after its release in North America, Kingdom Hearts II sold an estimated 1 million copies.[124]

The games have also received high ratings and positive comments from reviewers. The three main games have scored a 36 out of 40 or higher from the Japanese gaming magazine Famitsu, known for its extremely harsh grading.[125][126][127] All four games have been praised for their visuals. Game Informer considers the series the eleventh "must-play PlayStation 2" series.[128] The individual games have also won several awards. GameSpot commented that the concept of mixing the serious elements of Final Fantasy with the lighter elements of Disney seemed impossible, but was pulled off quite well. Because of that they awarded Kingdom Hearts "Best Crossover Since Capcom vs. SNK" in their 2002 Best and Worst of the Year awards.[129] IGN named Kingdom Hearts "Best Art Style/Direction" in their 2003 list of "Best Looking Games on PS2".[130] G4 awarded it "Best Story" at their 2003 G-Phoria awards show.[131] Electronic Gaming Monthly awarded Kingdom Hearts II "Best Sequel" of 2006.[132] It tied with Resident Evil 4 as Famitsu's Game of the Year 2005.[133] The manga series has also been well received. Several of the manga volumes were listed on USA Today's "Top 150 best sellers".[134][135][136] The highest ranked volume was Kingdom Hearts volume 4 at #73.[135] Every volume listed stayed on the list for at least two weeks; Kingdom Hearts volume 4 stayed the longest at four weeks.